The Brittle Emperor
Spectre | N |
---|---|
Area | Wasteland Map |
Mod | unique boss curse effect on self +% final [-33] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] cannot be taunted when taunted ms [0] monster base type attack cast speed +% and damage -% final [22] Blocks Attacks base block % damage taken [10] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Tags | red_blood, skeleton, undead, large_model, not_dex, not_int |
+400%Life
+25%Armour
400%Ailment Threshold
40 40 40 25Resistance
+180%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 15Attack Distance
2.25 SecondAttack Time
20%Damage Spread
200%Experience
125%Model Size
VollMapBossType
13,926,971Life
20,331Armour
8,120Evasion
0Energy Shield
5,202Damage
538Accuracy
1.51Attack Time
218,625Experience
Melee
Default Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
9,899,589Life
18,031Armour
7,608Evasion
0Energy Shield
4,722Damage
499Accuracy
1.51Attack Time
214,599Experience
Melee
Default Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
4,727,786Life
14,160Armour
6,667Evasion
0Energy Shield
3,885Damage
428Accuracy
1.51Attack Time
204,221Experience
Melee
Default Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
2,973,085Life
13,325Armour
6,448Evasion
0Energy Shield
3,699Damage
412Accuracy
1.51Attack Time
201,168Experience
Melee
Default Attack
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
Melee | 90 | OnlyLastTarget TargetNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
VollCharge | 120 | TargetNotMediumNear OnlyLastTarget |
VollCharge | 150 | TargetFar OnlyLastTarget |
VollCharge | 54 | TargetNotNear |
VollSlam | 30 | OnlyLastTarget TargetMediumNear EnemyNearTarget |
VollSlam | 60 | OnlyLastTarget TargetMediumNear |
VollReviveUndead VollReviveUndead | 300 | NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveNoMinions |
VollReviveUndead VollReviveUndead | 60 | NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
VollReviveUndead VollReviveUndeadWithMinions | 15 | NoRepeat OneOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
VollReviveUndead VollReviveUndeadWithMinions | 30 | NoRepeat NotOnFullLife NoRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.6 } BaseEvents { on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Voll/VollMapBoss"] = { name = "The Brittle Emperor", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "VollCharge", "VollSlam", "VollReviveUndead", "VollReviveUndeadWithMinions", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollCharge"] = { name = "VollCharge", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollSlam"] = { name = "VollSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndead"] = { name = "VollReviveUndead", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndeadWithMinions"] = { name = "VollReviveUndeadWithMinions", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {6, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [2] = {7, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {8, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [4] = {10, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MapMonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
ModType Tags | caster curse |
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationMapBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
Mod Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Group | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack caster speed |
ModType Tags | caster_damage damage attack caster speed |
Mod Id | MonsterVollMapBossConsecrate |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Mod Id | MonsterVollMapBossDesecrate |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Blocks Attacks
base block % damage taken [10]
Blocks Attacks
base block % damage taken [10]
Mod Id | MonsterAttackBlock40Bypass10_ |
---|---|
Group | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
ModType Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBoss_ |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
The Brittle Emperor
Spectre | N |
---|---|
Mod | unique boss curse effect on self +% final [-33] monster dropped item quantity +% [1500] monster dropped item rarity +% [2000] monster slain experience +% [100] cannot be taunted when taunted ms [0] monster base type attack cast speed +% and damage -% final [22] Blocks Attacks base block % damage taken [10] cannot be stunned for ms after stun finished [2000] cannot be stunned while stunned [1] |
Tags | red_blood, skeleton, undead, large_model, not_dex, not_int |
+400%Life
+25%Armour
400%Ailment Threshold
40 40 40 25Resistance
+180%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 15Attack Distance
2.25 SecondAttack Time
20%Damage Spread
200%Experience
125%Model Size
VollMapBossType
13,926,971Life
20,331Armour
8,120Evasion
0Energy Shield
5,202Damage
538Accuracy
1.51Attack Time
218,625Experience
Melee
Default Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
9,899,589Life
18,031Armour
7,608Evasion
0Energy Shield
4,722Damage
499Accuracy
1.51Attack Time
214,599Experience
Melee
Default Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
4,727,786Life
14,160Armour
6,667Evasion
0Energy Shield
3,885Damage
428Accuracy
1.51Attack Time
204,221Experience
Melee
Default Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
1,875,270Life
10,435Armour
5,633Evasion
0Energy Shield
3,036Damage
352Accuracy
1.51Attack Time
187,902Experience
Melee
Default Attack
Base Damage: 2429–3644
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 2429–3644
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 2429–3644
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
684,508Life
7,659Armour
4,739Evasion
0Energy Shield
2,365Damage
290Accuracy
1.51Attack Time
169,208Experience
Melee
Default Attack
Base Damage: 1892–2838
Critical Strike Chance: 5%
Attack Time: 2.25 SecondStrike your foes down with a powerful blow.skill can fire arrows [1]
skill can fire wand projectiles [1]

VollCharge
Base Damage: 1892–2838
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 SecondDeals 30% more Damage
VollSlam
Base Damage: 1892–2838
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 SecondDeals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100] ,
VollReviveUndead
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Secondnumber of monsters to summon [10]
Melee | 90 | OnlyLastTarget TargetNear |
Melee | 30 | OnlyLastTarget |
Melee 3 | ||
VollCharge | 120 | TargetNotMediumNear OnlyLastTarget |
VollCharge | 150 | TargetFar OnlyLastTarget |
VollCharge | 54 | TargetNotNear |
VollSlam | 30 | OnlyLastTarget TargetMediumNear EnemyNearTarget |
VollSlam | 60 | OnlyLastTarget TargetMediumNear |
VollReviveUndead VollReviveUndead | 300 | NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveNoMinions |
VollReviveUndead VollReviveUndead | 60 | NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
VollReviveUndead VollReviveUndeadWithMinions | 15 | NoRepeat OneOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
VollReviveUndead VollReviveUndeadWithMinions | 30 | NoRepeat NotOnFullLife NoRaisableCorpsesMediumNear IHaveFewerThanFiveMinions |
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { main_hand_unarmed_type = "One_Hand_Sword" off_hand_unarmed_type = "Shield" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" BaseEvents { on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Voll/VollMapBossStandalone_"] = { name = "The Brittle Emperor", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 2.25, attackRange = 15, accuracy = 1, weaponType1 = "One Hand Mace", weaponType2 = "Shield", skillList = { "Melee", "VollCharge", "VollSlam", "VollReviveUndead", "VollReviveUndeadWithMinions", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollCharge"] = { name = "VollCharge", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.75, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", }, levels = { [1] = {30, levelRequirement = 2, statInterpolation = {1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollSlam"] = { name = "VollSlam", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "voll_slam_damage_+%_final_at_centre", "is_area_damage", }, levels = { [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {1, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndead"] = { name = "VollReviveUndead", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["VollReviveUndeadWithMinions"] = { name = "VollReviveUndeadWithMinions", hidden = true, color = 4, baseEffectiveness = 1, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", }, levels = { [1] = {6, levelRequirement = 34, statInterpolation = {1}, cost = { }, }, [2] = {7, levelRequirement = 55, statInterpolation = {1}, cost = { }, }, [3] = {8, levelRequirement = 67, statInterpolation = {1}, cost = { }, }, [4] = {10, levelRequirement = 68, statInterpolation = {1}, cost = { }, }, }, }
unique boss curse effect on self +% final [-33]
unique boss curse effect on self +% final [-33]
Mod Id | MapMonsterReducedCurseEffect |
---|---|
Group | CurseEffect |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster curse |
ModType Tags | caster curse |
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
Mod Id | MonsterMapBoss |
---|---|
Group | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be taunted when taunted ms [0]
cannot be taunted when taunted ms [0]
Mod Id | TauntImmunityDurationMapBoss |
---|---|
Group | TauntImmunityDuration |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [22]
monster base type attack cast speed +% and damage -% final [22]
Mod Id | MonsterSpeedAndDamageFixupLarge |
---|---|
Group | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage attack caster speed |
ModType Tags | caster_damage damage attack caster speed |
Mod Id | MonsterVollMapBossConsecrate |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Mod Id | MonsterVollMapBossDesecrate |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Blocks Attacks
base block % damage taken [10]
Blocks Attacks
base block % damage taken [10]
Mod Id | MonsterAttackBlock40Bypass10_ |
---|---|
Group | MonsterBlockAndBypass |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
ModType Tags | block |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Mod Id | StunRepeatImmunityMapBoss_ |
---|---|
Group | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
Delivery time: within 1 hour.
The Brittle Emperor is an item in Path of Exile.
If you have any questions, ask us on 24/7 live chat!
We usually keep stock of The Brittle Emperor.
The Brittle Emperor is an item in Path of Exile.
If you have any questions, ask us on 24/7 live chat!
We usually keep stock of The Brittle Emperor.