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The Brittle Emperor
Wasteland Map
SpectreN
AreaWasteland Map
Modunique boss curse effect on self +% final [-33]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be taunted when taunted ms [0]
monster base type attack cast speed +% and damage -% final [22]


Blocks Attacks
base block % damage taken [10]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsred_blood, skeleton, undead, large_model, not_dex, not_int
+400%Life
+25%Armour
400%Ailment Threshold
40 40 40 25Resistance
+180%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 15Attack Distance
2.25 SecondAttack Time
20%Damage Spread
200%Experience
125%Model Size
VollMapBossType
13,926,971Life
20,331Armour
8,120Evasion
0Energy Shield
5,202Damage
538Accuracy
1.51Attack Time
218,625Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
VollCharge
Attack
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 Second
Deals 30% more Damage
VollSlam
Attack, Area
Base Damage: 4162–6243
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 Second
Deals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
number of monsters to summon [10]
9,899,589Life
18,031Armour
7,608Evasion
0Energy Shield
4,722Damage
499Accuracy
1.51Attack Time
214,599Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
VollCharge
Attack
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 Second
Deals 30% more Damage
VollSlam
Attack, Area
Base Damage: 3778–5666
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 Second
Deals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
number of monsters to summon [10]
4,727,786Life
14,160Armour
6,667Evasion
0Energy Shield
3,885Damage
428Accuracy
1.51Attack Time
204,221Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
VollCharge
Attack
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 Second
Deals 30% more Damage
VollSlam
Attack, Area
Base Damage: 3108–4662
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 Second
Deals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
number of monsters to summon [10]
2,973,085Life
13,325Armour
6,448Evasion
0Energy Shield
3,699Damage
412Accuracy
1.51Attack Time
201,168Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
VollCharge
Attack
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Time: 2.25 Second
Cooldown Time: 4 Second
Deals 30% more Damage
VollSlam
Attack, Area
Base Damage: 2960–4439
Critical Strike Chance: 5%
Attack Damage: 95%
Attack Time: 2.25 Second
Cooldown Time: 5 Second
Deals 5% less Attack Damage
47% less Attack Speed
is area damage
voll slam damage +% final at centre [100]
VollReviveUndead
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
VollReviveUndeadWithMinions
Spell
Critical Strike Chance: 0%
Cast Time: 2.7 Second
Cooldown Time: 8 Second
number of monsters to summon [10]
Melee90OnlyLastTarget TargetNear
Melee30OnlyLastTarget
Melee 3
VollCharge120TargetNotMediumNear OnlyLastTarget
VollCharge150TargetFar OnlyLastTarget
VollCharge54TargetNotNear
VollSlam 30OnlyLastTarget TargetMediumNear EnemyNearTarget
VollSlam 60OnlyLastTarget TargetMediumNear
VollReviveUndead VollReviveUndead300NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveNoMinions
VollReviveUndead VollReviveUndead60NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions
VollReviveUndead VollReviveUndeadWithMinions15NoRepeat OneOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions
VollReviveUndead VollReviveUndeadWithMinions30NoRepeat NotOnFullLife NoRaisableCorpsesMediumNear IHaveFewerThanFiveMinions

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "One_Hand_Sword"
	off_hand_unarmed_type = "Shield"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Render
{
     //turn_duration = 0.6
}

BaseEvents
{
	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Voll/VollMapBoss"] = {
    name = "The Brittle Emperor",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.8,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    weaponType2 = "Shield",
    skillList = {
        "Melee",
        "VollCharge",
        "VollSlam",
        "VollReviveUndead",
        "VollReviveUndeadWithMinions",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollCharge"] = {
    name = "VollCharge",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.75,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
    },
    levels = {
        [1] = {30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollSlam"] = {
    name = "VollSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "voll_slam_damage_+%_final_at_centre",
        "is_area_damage",
    },
    levels = {
        [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollReviveUndead"] = {
    name = "VollReviveUndead",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["VollReviveUndeadWithMinions"] = {
    name = "VollReviveUndeadWithMinions",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
    },
    levels = {
        [1] = {6, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
        [2] = {7, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
        [3] = {8, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
        [4] = {10, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
    },
}
unique boss curse effect on self +% final [-33]

unique boss curse effect on self +% final [-33]

Mod IdMapMonsterReducedCurseEffect
GroupCurseEffect
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [22]

    monster base type attack cast speed +% and damage -% final [22]

    Mod IdMonsterSpeedAndDamageFixupLarge
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed

    Mod IdMonsterVollMapBossConsecrate
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1

    Mod IdMonsterVollMapBossDesecrate
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Blocks Attacks
    base block % damage taken [10]

    Blocks Attacks
    base block % damage taken [10]

    Mod IdMonsterAttackBlock40Bypass10_
    GroupMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • ModType Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Brittle Emperor
    SpectreN
    Modunique boss curse effect on self +% final [-33]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    cannot be taunted when taunted ms [0]
    monster base type attack cast speed +% and damage -% final [22]


    Blocks Attacks
    base block % damage taken [10]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsred_blood, skeleton, undead, large_model, not_dex, not_int
    +400%Life
    +25%Armour
    400%Ailment Threshold
    40 40 40 25Resistance
    +180%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 15Attack Distance
    2.25 SecondAttack Time
    20%Damage Spread
    200%Experience
    125%Model Size
    VollMapBossType
    13,926,971Life
    20,331Armour
    8,120Evasion
    0Energy Shield
    5,202Damage
    538Accuracy
    1.51Attack Time
    218,625Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    VollCharge
    Attack
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 4 Second
    Deals 30% more Damage
    VollSlam
    Attack, Area
    Base Damage: 4162–6243
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Time: 2.25 Second
    Cooldown Time: 5 Second
    Deals 5% less Attack Damage
    47% less Attack Speed
    is area damage
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    VollReviveUndeadWithMinions
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    number of monsters to summon [10]
    9,899,589Life
    18,031Armour
    7,608Evasion
    0Energy Shield
    4,722Damage
    499Accuracy
    1.51Attack Time
    214,599Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    VollCharge
    Attack
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 4 Second
    Deals 30% more Damage
    VollSlam
    Attack, Area
    Base Damage: 3778–5666
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Time: 2.25 Second
    Cooldown Time: 5 Second
    Deals 5% less Attack Damage
    47% less Attack Speed
    is area damage
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    VollReviveUndeadWithMinions
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    number of monsters to summon [10]
    4,727,786Life
    14,160Armour
    6,667Evasion
    0Energy Shield
    3,885Damage
    428Accuracy
    1.51Attack Time
    204,221Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    VollCharge
    Attack
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 4 Second
    Deals 30% more Damage
    VollSlam
    Attack, Area
    Base Damage: 3108–4662
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Time: 2.25 Second
    Cooldown Time: 5 Second
    Deals 5% less Attack Damage
    47% less Attack Speed
    is area damage
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    VollReviveUndeadWithMinions
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    number of monsters to summon [10]
    1,875,270Life
    10,435Armour
    5,633Evasion
    0Energy Shield
    3,036Damage
    352Accuracy
    1.51Attack Time
    187,902Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2429–3644
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    VollCharge
    Attack
    Base Damage: 2429–3644
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 4 Second
    Deals 30% more Damage
    VollSlam
    Attack, Area
    Base Damage: 2429–3644
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Time: 2.25 Second
    Cooldown Time: 5 Second
    Deals 5% less Attack Damage
    47% less Attack Speed
    is area damage
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    VollReviveUndeadWithMinions
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    number of monsters to summon [10]
    684,508Life
    7,659Armour
    4,739Evasion
    0Energy Shield
    2,365Damage
    290Accuracy
    1.51Attack Time
    169,208Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1892–2838
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    VollCharge
    Attack
    Base Damage: 1892–2838
    Critical Strike Chance: 5%
    Attack Time: 2.25 Second
    Cooldown Time: 4 Second
    Deals 30% more Damage
    VollSlam
    Attack, Area
    Base Damage: 1892–2838
    Critical Strike Chance: 5%
    Attack Damage: 95%
    Attack Time: 2.25 Second
    Cooldown Time: 5 Second
    Deals 5% less Attack Damage
    47% less Attack Speed
    is area damage
    voll slam damage +% final at centre [100]
    VollReviveUndead
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    VollReviveUndeadWithMinions
    Spell
    Critical Strike Chance: 0%
    Cast Time: 2.7 Second
    Cooldown Time: 8 Second
    number of monsters to summon [10]
    Melee90OnlyLastTarget TargetNear
    Melee30OnlyLastTarget
    Melee 3
    VollCharge120TargetNotMediumNear OnlyLastTarget
    VollCharge150TargetFar OnlyLastTarget
    VollCharge54TargetNotNear
    VollSlam 30OnlyLastTarget TargetMediumNear EnemyNearTarget
    VollSlam 60OnlyLastTarget TargetMediumNear
    VollReviveUndead VollReviveUndead300NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveNoMinions
    VollReviveUndead VollReviveUndead60NoRepeat ThreeOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions
    VollReviveUndead VollReviveUndeadWithMinions15NoRepeat OneOrMoreRaisableCorpsesMediumNear IHaveFewerThanFiveMinions
    VollReviveUndead VollReviveUndeadWithMinions30NoRepeat NotOnFullLife NoRaisableCorpsesMediumNear IHaveFewerThanFiveMinions

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Sword"
    	off_hand_unarmed_type = "Shield"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    BaseEvents
    {
    	on_construction_complete = "HideMeshSegments( chainShape, cloth_dsShape, decorShape, glow_cross_meshShape );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Voll/VollMapBossStandalone_"] = {
        name = "The Brittle Emperor",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        weaponType2 = "Shield",
        skillList = {
            "Melee",
            "VollCharge",
            "VollSlam",
            "VollReviveUndead",
            "VollReviveUndeadWithMinions",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollCharge"] = {
        name = "VollCharge",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.75,
        baseFlags = {
            attack = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
        },
        levels = {
            [1] = {30, levelRequirement = 2, statInterpolation = {1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollSlam"] = {
        name = "VollSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "voll_slam_damage_+%_final_at_centre",
            "is_area_damage",
        },
        levels = {
            [1] = {-47, 100, baseMultiplier = 0.95, levelRequirement = 2, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndead"] = {
        name = "VollReviveUndead",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["VollReviveUndeadWithMinions"] = {
        name = "VollReviveUndeadWithMinions",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
        },
        levels = {
            [1] = {6, levelRequirement = 34, statInterpolation = {1},  cost = { }, },
            [2] = {7, levelRequirement = 55, statInterpolation = {1},  cost = { }, },
            [3] = {8, levelRequirement = 67, statInterpolation = {1},  cost = { }, },
            [4] = {10, levelRequirement = 68, statInterpolation = {1},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster base type attack cast speed +% and damage -% final [22]

    monster base type attack cast speed +% and damage -% final [22]

    Mod IdMonsterSpeedAndDamageFixupLarge
    GroupMonsterSpeedAndDamageFixup
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base type attack cast speed +% and damage -% final Min: 22 Max: 22 Global
  • Craft Tagsdamage attack caster speed
    ModType Tagscaster_damage damage attack caster speed

    Mod IdMonsterVollMapBossConsecrate
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1

    Mod IdMonsterVollMapBossDesecrate
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Blocks Attacks
    base block % damage taken [10]

    Blocks Attacks
    base block % damage taken [10]

    Mod IdMonsterAttackBlock40Bypass10_
    GroupMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • ModType Tagsblock
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Delivery time: within 1 hour.

    The Brittle Emperor is an item in Path of Exile.


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    We usually keep stock of The Brittle Emperor.