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The Cursed King
Dark Forest Map
SpectreN
AreaDark Forest Map
Modunique boss curse effect on self +% final [-33]
cannot be taunted when taunted ms [0]
monster dropped item quantity +% [1500]
monster dropped item rarity +% [2000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Tagsred_blood, human, humanoid, large_model, not_int
+400%Life
+50%Armour
+50%Evasion
400%Ailment Threshold
40 40 40 25Resistance
+120%Damage
100%Accuracy
5%Critical Strike Chance
130%Critical Strike Multiplier
6 ~ 10Attack Distance
0.72 SecondAttack Time
20%Damage Spread
200%Experience
135%Model Size
WolfKingTalismanMapBossType
13,926,971Life
24,398Armour
12,180Evasion
0Energy Shield
4,087Damage
538Accuracy
0.48Attack Time
218,625Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 3270–4905
Critical Strike Chance: 5%
Attack Time: 0.72 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
alternate minion [75]
minion dies when parent dies
number of monsters to summon [4]
summoned monsters are minions
summoned monsters no drops or experience
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 3270–4905
Critical Strike Chance: 5%
Attack Damage: 126%
Attack Time: 0.72 Second
Cooldown Time: 15 Second
Your Hits cannot Stun Enemies
Deals 26% more Attack Damage
Fires 2 additional Projectiles
200% increased Accuracy Rating
90% less Attack Speed
50% reduced Damage taken
base is projectile
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 20 Second
Base duration is 8 seconds
skill art variation [1]
RigwaldTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
skill art variation [1]
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 3270–4905
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 0.72 Second
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% more Attack Damage
25% increased Projectile Speed
25% increased Accuracy Rating
base is projectile
skill art variation [8]
spectral throw deceleration override [135]

ghostlythrow
RigwaldTaunt
Cooldown Time: 15 Second
9,899,589Life
21,638Armour
11,412Evasion
0Energy Shield
3,710Damage
499Accuracy
0.48Attack Time
214,599Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2968–4452
Critical Strike Chance: 5%
Attack Time: 0.72 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
alternate minion [75]
minion dies when parent dies
number of monsters to summon [4]
summoned monsters are minions
summoned monsters no drops or experience
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 2968–4452
Critical Strike Chance: 5%
Attack Damage: 126%
Attack Time: 0.72 Second
Cooldown Time: 15 Second
Your Hits cannot Stun Enemies
Deals 26% more Attack Damage
Fires 2 additional Projectiles
200% increased Accuracy Rating
90% less Attack Speed
50% reduced Damage taken
base is projectile
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 20 Second
Base duration is 8 seconds
skill art variation [1]
RigwaldTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
skill art variation [1]
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 2968–4452
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 0.72 Second
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% more Attack Damage
25% increased Projectile Speed
25% increased Accuracy Rating
base is projectile
skill art variation [8]
spectral throw deceleration override [135]

ghostlythrow
RigwaldTaunt
Cooldown Time: 15 Second
8,361,853Life
20,373Armour
11,043Evasion
0Energy Shield
3,534Damage
480Accuracy
0.48Attack Time
212,240Experience
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 2827–4241
Critical Strike Chance: 5%
Attack Time: 0.72 Second
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]

iconbasicattack
RigwaldSummonWolves
Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
Critical Strike Chance: 0%
Cast Time: 1 Second
Cooldown Time: 8 Second
alternate minion [75]
minion dies when parent dies
number of monsters to summon [4]
summoned monsters are minions
summoned monsters no drops or experience
RigwaldWolfBarrageMapBoss
Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
Base Damage: 2827–4241
Critical Strike Chance: 5%
Attack Damage: 126%
Attack Time: 0.72 Second
Cooldown Time: 15 Second
Your Hits cannot Stun Enemies
Deals 26% more Attack Damage
Fires 2 additional Projectiles
200% increased Accuracy Rating
90% less Attack Speed
50% reduced Damage taken
base is projectile
monster penalty against minions damage +% final vs player minions [-75]
monster reverse point blank damage -% at minimum range [25]
projectile speed variation +% [15]
RigwaldWolfFormMapBoss
Duration, Spell
Critical Strike Chance: 0%
Cast Time: 3 Second
Cooldown Time: 20 Second
Base duration is 8 seconds
skill art variation [1]
RigwaldTeleport
Spell
Critical Strike Chance: 0%
Cast Time: 1 Second
skill art variation [1]
RigwaldWeaponThrow
Attack, RangedAttack, Projectile, ProjectilesFromUser
Spectral Throw
Base Damage: 2827–4241
Critical Strike Chance: 5%
Attack Damage: 140%
Attack Time: 0.72 Second
Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
Deals 40% more Attack Damage
25% increased Projectile Speed
25% increased Accuracy Rating
base is projectile
skill art variation [8]
spectral throw deceleration override [135]

ghostlythrow
RigwaldTaunt
Cooldown Time: 15 Second
RigwaldWolfBarrage40NoRepeat ShiftAttack Generic1IsNotInState=2
SummonSpecificMonsters20OnLessThan75PercentLife IHaveFewerThanFourMinions
RigwaldWolfForm10NotOnFullLife ShiftAttack Generic1IsInState=0
ThrownWeaponProjectile 10
Melee20TargetNear
IzaroTaunt 100 NoRepeat TargetIsEnemy TargetNotNear

Object Type

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
}

Animated
{
	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
}

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_death = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMap, RigwaldDeathRandom );"
}

Transitionable
{
	on_transition = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMap, RigwaldIntroRandom );"
}

Animated
{
	on_rigwald_spellbuff = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMap, RigwaldTransformRandom );"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
}

Render
{
	hide_talisman_icon = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBoss"] = {
    name = "The Cursed King",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.72,
    attackRange = 10,
    accuracy = 1,
    weaponType1 = "Claw",
    weaponType2 = "Claw",
    skillList = {
        "Melee",
        "RigwaldWeaponThrow",
        "RigwaldSummonWolves",
        "RigwaldTaunt",
        "RigwaldWolfFormMapBoss",
        "RigwaldWolfBarrageMapBoss",
        "RigwaldTeleport",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWeaponThrow"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
        "spectral_throw_deceleration_override",
        "base_projectile_speed_+%",
        "accuracy_rating_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {8, 135, 25, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [2] = {8, 135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        [3] = {8, 135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldSummonWolves"] = {
    name = "RigwaldSummonWolves",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {75, 4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTaunt"] = {
    name = "RigwaldTaunt",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfFormMapBoss"] = {
    name = "RigwaldWolfFormMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Duration] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "skill_art_variation",
    },
    levels = {
        [1] = {6000, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        [2] = {7000, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
        [3] = {8000, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldWolfBarrageMapBoss"] = {
    name = "RigwaldWolfBarrageMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Damage] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "number_of_additional_projectiles",
        "accuracy_rating_+%",
        "base_damage_taken_+%",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "projectile_speed_variation_+%",
        "base_is_projectile",
        "cannot_stun",
    },
    levels = {
        [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["RigwaldTeleport"] = {
    name = "RigwaldTeleport",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_art_variation",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
    },
}
unique boss curse effect on self +% final [-33]

unique boss curse effect on self +% final [-33]

Mod IdMapMonsterReducedCurseEffect
GroupCurseEffect
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Cursed King
    SpectreN
    Modunique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsred_blood, human, humanoid, large_model, not_int
    +400%Life
    +50%Armour
    +50%Evasion
    400%Ailment Threshold
    40 40 40 25Resistance
    +120%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    0.72 SecondAttack Time
    20%Damage Spread
    200%Experience
    135%Model Size
    WolfKingTalismanMapBossType
    13,926,971Life
    24,398Armour
    12,180Evasion
    0Energy Shield
    4,087Damage
    538Accuracy
    0.48Attack Time
    218,625Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3270–4905
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 20 Second
    Base duration is 8 seconds
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 3270–4905
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 40% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    GTStandaloneRigwaldWolfBarrage
    Triggerable
    Cooldown Time: 15 Second
    GPAStandaloneRigwaldWolfBarrage
    Triggerable
    Effectiveness of Added Damage: 126%
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    200% increased Accuracy Rating
    90% less Attack Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    9,899,589Life
    21,638Armour
    11,412Evasion
    0Energy Shield
    3,710Damage
    499Accuracy
    0.48Attack Time
    214,599Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2968–4452
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 20 Second
    Base duration is 8 seconds
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 2968–4452
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 40% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    GTStandaloneRigwaldWolfBarrage
    Triggerable
    Cooldown Time: 15 Second
    GPAStandaloneRigwaldWolfBarrage
    Triggerable
    Effectiveness of Added Damage: 126%
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    200% increased Accuracy Rating
    90% less Attack Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    4,727,786Life
    16,992Armour
    10,001Evasion
    0Energy Shield
    3,053Damage
    428Accuracy
    0.48Attack Time
    204,221Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2442–3663
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 19 Second
    Base duration is 7 seconds
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 2442–3663
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 20% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    GTStandaloneRigwaldWolfBarrage
    Triggerable
    Cooldown Time: 15 Second
    GPAStandaloneRigwaldWolfBarrage
    Triggerable
    Effectiveness of Added Damage: 126%
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    200% increased Accuracy Rating
    90% less Attack Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    1,875,270Life
    12,522Armour
    8,450Evasion
    0Energy Shield
    2,386Damage
    352Accuracy
    0.48Attack Time
    187,902Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1909–2863
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 19 Second
    Base duration is 7 seconds
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1909–2863
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 20% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    GTStandaloneRigwaldWolfBarrage
    Triggerable
    Cooldown Time: 15 Second
    GPAStandaloneRigwaldWolfBarrage
    Triggerable
    Effectiveness of Added Damage: 126%
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    200% increased Accuracy Rating
    90% less Attack Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    684,508Life
    9,191Armour
    7,109Evasion
    0Energy Shield
    1,858Damage
    290Accuracy
    0.48Attack Time
    169,208Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 18 Second
    Base duration is 6 seconds
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    GTStandaloneRigwaldWolfBarrage
    Triggerable
    Cooldown Time: 15 Second
    GPAStandaloneRigwaldWolfBarrage
    Triggerable
    Effectiveness of Added Damage: 126%
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    200% increased Accuracy Rating
    90% less Attack Speed
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    GeometryTrigger40NoRepeat ShiftAttack Generic1IsNotInState=2 ForceTargetEnemy TargetIsPlayer TargetInRange=50
    SummonSpecificMonsters20OnLessThan75PercentLife IHaveFewerThanFourMinions
    RigwaldWolfForm10NotOnFullLife ShiftAttack Generic1IsInState=0
    ThrownWeaponProjectile 10
    Melee20TargetNear
    IzaroTaunt 100 NoRepeat TargetIsEnemy TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
    	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Transitionable
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
    }
    
    Transitionable
    {
    	
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossStandalone"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "GPAStandaloneRigwaldWolfBarrage",
            "RigwaldWeaponThrow",
            "RigwaldSummonWolves",
            "RigwaldTaunt",
            "RigwaldWolfFormMapBoss",
            "GTStandaloneRigwaldWolfBarrage",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GPAStandaloneRigwaldWolfBarrage"] = {
        name = "GPAStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "accuracy_rating_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-90, 25, 0, 200, -75, 15, baseMultiplier = 1.26, levelRequirement = 1, statInterpolation = {1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_art_variation",
            "spectral_throw_deceleration_override",
            "base_projectile_speed_+%",
            "accuracy_rating_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {8, 135, 25, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {8, 135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {8, 135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldSummonWolves"] = {
        name = "RigwaldSummonWolves",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {75, 4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTaunt"] = {
        name = "RigwaldTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfFormMapBoss"] = {
        name = "RigwaldWolfFormMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_art_variation",
        },
        levels = {
            [1] = {6000, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [2] = {7000, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8000, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTStandaloneRigwaldWolfBarrage"] = {
        name = "GTStandaloneRigwaldWolfBarrage",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4.166,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Cursed King
    SpectreN
    Modunique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsred_blood, human, humanoid, large_model, not_int
    +400%Life
    +50%Armour
    +50%Evasion
    400%Ailment Threshold
    40 40 40 25Resistance
    +120%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    0.72 SecondAttack Time
    20%Damage Spread
    200%Experience
    135%Model Size
    WolfKingTalismanMapBossType
    

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossElder"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
        },
        modList = {
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Cursed King
    SpectreN
    Modunique boss curse effect on self +% final [-33]
    cannot be taunted when taunted ms [0]
    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Tagsno_maven, red_blood, human, humanoid, large_model, not_int
    +400%Life
    +50%Armour
    +50%Evasion
    400%Ailment Threshold
    40 40 40 25Resistance
    +120%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 10Attack Distance
    0.72 SecondAttack Time
    20%Damage Spread
    200%Experience
    135%Model Size
    WolfKingTalismanMapBossType
    13,926,971Life
    24,398Armour
    12,180Evasion
    0Energy Shield
    4,087Damage
    538Accuracy
    0.48Attack Time
    218,625Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 3270–4905
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 3270–4905
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Time: 0.72 Second
    Cooldown Time: 15 Second
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    Fires 2 additional Projectiles
    200% increased Accuracy Rating
    90% less Attack Speed
    50% reduced Damage taken
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 20 Second
    Base duration is 8 seconds
    skill art variation [1]
    RigwaldTeleport
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 3270–4905
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 40% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    9,899,589Life
    21,638Armour
    11,412Evasion
    0Energy Shield
    3,710Damage
    499Accuracy
    0.48Attack Time
    214,599Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2968–4452
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 2968–4452
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Time: 0.72 Second
    Cooldown Time: 15 Second
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    Fires 2 additional Projectiles
    200% increased Accuracy Rating
    90% less Attack Speed
    50% reduced Damage taken
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 20 Second
    Base duration is 8 seconds
    skill art variation [1]
    RigwaldTeleport
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 2968–4452
    Critical Strike Chance: 5%
    Attack Damage: 140%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 40% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    4,727,786Life
    16,992Armour
    10,001Evasion
    0Energy Shield
    3,053Damage
    428Accuracy
    0.48Attack Time
    204,221Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2442–3663
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 2442–3663
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Time: 0.72 Second
    Cooldown Time: 15 Second
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    Fires 2 additional Projectiles
    200% increased Accuracy Rating
    90% less Attack Speed
    50% reduced Damage taken
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 19 Second
    Base duration is 7 seconds
    skill art variation [1]
    RigwaldTeleport
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 2442–3663
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 20% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    1,875,270Life
    12,522Armour
    8,450Evasion
    0Energy Shield
    2,386Damage
    352Accuracy
    0.48Attack Time
    187,902Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1909–2863
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 1909–2863
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Time: 0.72 Second
    Cooldown Time: 15 Second
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    Fires 2 additional Projectiles
    200% increased Accuracy Rating
    90% less Attack Speed
    50% reduced Damage taken
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 19 Second
    Base duration is 7 seconds
    skill art variation [1]
    RigwaldTeleport
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1909–2863
    Critical Strike Chance: 5%
    Attack Damage: 120%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    Deals 20% more Attack Damage
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    684,508Life
    9,191Armour
    7,109Evasion
    0Energy Shield
    1,858Damage
    290Accuracy
    0.48Attack Time
    169,208Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldSummonWolves
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    Cooldown Time: 8 Second
    alternate minion [75]
    minion dies when parent dies
    number of monsters to summon [4]
    summoned monsters are minions
    summoned monsters no drops or experience
    RigwaldWolfBarrageMapBoss
    Attack, Projectile, Damage, RangedAttack, ProjectilesFromUser
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Damage: 126%
    Attack Time: 0.72 Second
    Cooldown Time: 15 Second
    Your Hits cannot Stun Enemies
    Deals 26% more Attack Damage
    Fires 2 additional Projectiles
    200% increased Accuracy Rating
    90% less Attack Speed
    50% reduced Damage taken
    base is projectile
    monster penalty against minions damage +% final vs player minions [-75]
    monster reverse point blank damage -% at minimum range [25]
    projectile speed variation +% [15]
    RigwaldWolfFormMapBoss
    Duration, Spell
    Critical Strike Chance: 0%
    Cast Time: 3 Second
    Cooldown Time: 18 Second
    Base duration is 6 seconds
    skill art variation [1]
    RigwaldTeleport
    Spell
    Critical Strike Chance: 0%
    Cast Time: 1 Second
    skill art variation [1]
    RigwaldWeaponThrow
    Attack, RangedAttack, Projectile, ProjectilesFromUser
    Spectral Throw
    Base Damage: 1486–2230
    Critical Strike Chance: 5%
    Attack Time: 0.72 Second
    Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.
    25% increased Projectile Speed
    25% increased Accuracy Rating
    base is projectile
    skill art variation [8]
    spectral throw deceleration override [135]

    ghostlythrow
    RigwaldTaunt
    Cooldown Time: 15 Second
    RigwaldWolfBarrage40NoRepeat ShiftAttack Generic1IsNotInState=2
    SummonSpecificMonsters20OnLessThan75PercentLife IHaveFewerThanFourMinions
    RigwaldWolfForm10NotOnFullLife ShiftAttack Generic1IsInState=0
    ThrownWeaponProjectile 10
    Melee20TargetNear
    IzaroTaunt 100 NoRepeat TargetIsEnemy TargetNotNear

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Monsters/Rigwald/RigwaldWolf.ao"
    	preload_animated_object = "Metadata/Monsters/Lion/LionWolf_rigwaldsummon.ao"
    }
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMap, RigwaldIntroRandom );"
    }
    
    Animated
    {
    	on_rigwald_spellbuff = "PlayTextAudio( 0, 2.0, Metadata/NPC/RigwaldMap, RigwaldTransformRandom );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act4/EyeSpawner/lightning_call/lightningcallimpact.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/skeleton/LieutenantFire/LieutenantBurningHammer/rig.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/tribal_totem/tribaltotemfx.ao"
    	preload_animated_object = "Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadowcast.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/talisman/FlameBearer/emerge/spawnfx.ao"
    }
    
    Render
    {
    	hide_talisman_icon = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Talisman/TalismanWolfKingMapBossShaper"] = {
        name = "The Cursed King",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 0.72,
        attackRange = 10,
        accuracy = 1,
        weaponType1 = "Claw",
        weaponType2 = "Claw",
        skillList = {
            "Melee",
            "RigwaldWeaponThrow",
            "RigwaldSummonWolves",
            "RigwaldTaunt",
            "RigwaldWolfFormMapBoss",
            "RigwaldWolfBarrageMapBoss",
            "RigwaldTeleport",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {1, 1, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWeaponThrow"] = {
        name = "Spectral Throw",
        hidden = true,
        color = "2",
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_art_variation",
            "spectral_throw_deceleration_override",
            "base_projectile_speed_+%",
            "accuracy_rating_+%",
            "base_is_projectile",
        },
        levels = {
            [1] = {8, 135, 25, 25, levelRequirement = 60, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [2] = {8, 135, 25, 25, baseMultiplier = 1.2, levelRequirement = 70, statInterpolation = {1, 1, 1, 1},  cost = { }, },
            [3] = {8, 135, 25, 25, baseMultiplier = 1.4, levelRequirement = 80, statInterpolation = {1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldSummonWolves"] = {
        name = "RigwaldSummonWolves",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {75, 4, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTaunt"] = {
        name = "RigwaldTaunt",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfFormMapBoss"] = {
        name = "RigwaldWolfFormMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Duration] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "skill_art_variation",
        },
        levels = {
            [1] = {6000, 1, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
            [2] = {7000, 1, levelRequirement = 70, statInterpolation = {1, 1},  cost = { }, },
            [3] = {8000, 1, levelRequirement = 80, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldWolfBarrageMapBoss"] = {
        name = "RigwaldWolfBarrageMapBoss",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Damage] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "number_of_additional_projectiles",
            "accuracy_rating_+%",
            "base_damage_taken_+%",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "projectile_speed_variation_+%",
            "base_is_projectile",
            "cannot_stun",
        },
        levels = {
            [1] = {-90, 25, 2, 200, -50, -75, 15, baseMultiplier = 1.26, levelRequirement = 68, statInterpolation = {1, 1, 1, 1, 1, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["RigwaldTeleport"] = {
        name = "RigwaldTeleport",
        hidden = true,
        color = 4,
        baseEffectiveness = 1,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_art_variation",
        },
        levels = {
            [1] = {1, levelRequirement = 1, statInterpolation = {1},  cost = { }, },
        },
    }
    
    unique boss curse effect on self +% final [-33]

    unique boss curse effect on self +% final [-33]

    Mod IdMapMonsterReducedCurseEffect
    GroupCurseEffect
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • unique boss curse effect on self +% final Min: -33 Max: -33 Global
  • Craft Tagscaster curse
    ModType Tagscaster curse
    cannot be taunted when taunted ms [0]

    cannot be taunted when taunted ms [0]

    Mod IdTauntImmunityDurationMapBoss
    GroupTauntImmunityDuration
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be taunted when taunted ms Min: 0 Max: 0 Global
  • monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    monster dropped item quantity +% [1500]
    monster dropped item rarity +% [2000]
    monster slain experience +% [100]

    Mod IdMonsterMapBoss
    GroupMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 2000 Max: 2000 Global
  • monster dropped item quantity +% Min: 1500 Max: 1500 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]

    Mod IdStunRepeatImmunityMapBoss_
    GroupNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • The Cursed King
    SpectreN
    Modcannot be damaged [1]
    cannot be knocked back [1]
    Unwavering
    corrupted blood on hit % average damage to deal per minute per stack [600]
    corrupted blood on hit duration [4000]
    maim on hit % with at least 3 stacks of corrupted blood [100]
    Cannot be Frozen
    Cannot be Chilled
    Cannot be Shocked
    Cannot be Ignited
    Hexproof
    Immunephase through objects [1]
    Tagsred_blood, mammal_beast, beast, large_model, not_int
    +400%Life
    +50%Armour
    +50%Evasion
    400%Ailment Threshold
    0 0 0 0Resistance
    +220%Damage
    100%Accuracy
    5%Critical Strike Chance
    130%Critical Strike Multiplier
    6 ~ 16Attack Distance
    0.825 SecondAttack Time
    20%Damage Spread
    200%Experience
    150%Model Size
    WolfKingTalismanWolfFormMapBossType
    176,475Life
    24,398Armour
    12,180Evasion
    0Energy Shield
    3,050Damage
    538Accuracy
    0.83Attack Time
    39,750Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2440–3660
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2440–3660
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Cooldown Time: 5 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    30% more Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [3]

    iconleapslam
    142,808Life
    21,638Armour
    11,412Evasion
    0Energy Shield
    2,721Damage
    499Accuracy
    0.83Attack Time
    39,018Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 2177–3265
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 2177–3265
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Cooldown Time: 5 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    30% more Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [3]

    iconleapslam
    91,190Life
    16,992Armour
    10,001Evasion
    0Energy Shield
    2,160Damage
    428Accuracy
    0.83Attack Time
    37,131Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1728–2592
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1728–2592
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Cooldown Time: 5 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    30% more Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [3]

    iconleapslam
    54,262Life
    12,522Armour
    8,450Evasion
    0Energy Shield
    1,612Damage
    352Accuracy
    0.83Attack Time
    34,164Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 1289–1934
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 1289–1934
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Cooldown Time: 5 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    30% more Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [3]

    iconleapslam
    32,167Life
    9,191Armour
    7,109Evasion
    0Energy Shield
    1,195Damage
    290Accuracy
    0.83Attack Time
    30,765Experience
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 956–1434
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    iconbasicattack
    RigwaldWolfLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Leap Slam
    Base Damage: 956–1434
    Critical Strike Chance: 5%
    Attack Time: 0.825 Second
    Cooldown Time: 5 Second
    Jump into the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff. Cannot be supported by Multistrike.
    30% more Attack Speed
    cast time overrides attack duration
    is area damage
    skill art variation [3]

    iconleapslam
    Melee60OnlyLastTarget TargetIsPlayer
    LeapSlam150TargetFar TargetIsEnemy TargetIsPlayer OnlyLastTarget
    LeapSlam24TargetFar TargetIsEnemy TargetIsPlayer
    Melee3OnlyLastTarget
    Melee 3

    Object TypeDelivery time: within 1 hour.

    The Cursed King is an item in Path of Exile.


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